3 Fundamental PvP Terms


When you first get started in WoW Player versus Player (PvP) combat, you’ll encounter concepts you’re not familiar with, or that are subtly different when used with respect to PvP. Three of these are the local defense channel, the resurrection timer, and the diminishing returns of crowd control and movement impairing spells. Let’s talk about each of them in turn.

The Local Defense Channel

Whenever an NPC in a zone is attacked, a message gets sent to every player in the zone. Normally, you don’t see these messages, but they’re easy to turn on and off. To see zone-specific messages, type /join LocalDefense. To stop the messages, type /leave LocalDefense.

There’s also a world channel that tells you when any zone is attacked. You can control those messages with /join WorldDefense and /leave WorldDefense.

The Resurrection Timer

When your character dies in PvP combat, the resurrection timer controls how long it will take before the character resurrects. The first time you die in PvP, whether while fighting another player or a PvP-flagged NPC, your character can resurrect without a time penalty. For each death after that, you get a time penalty, increasing the length of time that the resurrection timer runs before your character can resurrect. The maximum possible delay before resurrection is 5 minutes.

Note that these penalties only apply when resurrecting normally. The don’t affect your character if they are resurrected by another player or you make use of special items like the Goblin Jumper Cables to resurrect more quickly.

The Diminishing Returns of Crowd Control & Movement Impairing Spells

Crowd control spells (Charm or Stun, for example) are deadly weapons in PvP. Fortunately, they have some additional limitations in PvP situations. If your character gets hit by one of these spells, then hit again with the same spell within 15 seconds of the previous spell wearing off, the length of time the second spell affects your character is reduced by 50%.

If your character gets get hit yet again, the duration of the third spell is reduced by 75%. Get whacked by the same spell one more time, and this fourth casting has no effect. Under no circumstances will any of the crowd control spells last longer than 12 seconds in PvP, regardless of their normal duration. Spells that limit your movement, like Frost Nova and Entangling Roots are affected by the same limitations.

How You Can Learn Even More

This short article covered 3 new/changed concepts that will aid you in kicking tail in PvP. But if you want to dominate PvP combat, or even hold your own against more experienced players, there’s a lot more you should learn. To learn everything you need to know, including the newest strategies & tactics, you need the Warcraft Formula.

Get the Warcraft Formula

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • YahooMyWeb
  • Google Bookmarks
  • Yahoo! Buzz
  • TwitThis
  • Live
  • LinkedIn
  • Pownce
  • MySpace

Leave a Reply

Security Code: